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The DayZ standalone is not based on ARMA 3, but on "ARMA 2.5" as the devs have stated. The ARMA engine(s) have never been accused of being well-optimized, so it remains to be seen how well this game will run.
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The Alpha will be available immediately, and then you get full access to the beta and full versions when they become available. It's not a pre-order, you're buying in to the Alpha on March 5th. If I can play on medium settings, I will be happy as a clam, low settings I will still be happy that I can at least play the game.Īlso tim, maybe add something about DayZ standalone is based on ARMA 3 in the title to get people's attention a bit more? Just a thought. But first I want to see if the game can play on my hardware, at low settings if I must. I am probably gonna pay for the preorder (I am being a hypocrite I know ), so most likely will have 2 free alpha invites ready (giving one to a friend who never played the ARMA series before). Those receiving an Alpha lite invite will NOT have access to the multi-player.Īnd here's a Q&A Rock, Paper, Shotgun did with the Project Lead from Bohemia. Note that if you buy into the Alpha, you get 3 "Alpha lite" invites, which will get others in to the Alpha for free.
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If you're into military simulations, this is where it's at.and it's all exclusively for the Glorious PC Master Race. Created by Brendan PlayerUnknown Greene as a refined version of his DayZ: Battle Royale mod of ARMA 2 (and later ARMA 3), PUBG reached mainstream success and introduced players to many of.
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The Alpha, Beta, and full versions also all come with a full scenario editor. Bohemia is still supporting ARMA 2 (albeit in a bit of a strange manner, with constant beta patches), but the developer dedication is commendable. The regular bundle includes access to the Alpha, Beta, and full verison of the game for the relatively low price of € 24,99 (about $32 USD). The Alpha will be open to the public, and commences on March 5th. The graphics appear to be top notch as well.this is a rare PC-only game, so they aren't bound by console limitations. While another great tactical simulator series, Rainbow Six, has regressed in terms of complexity, ARMA 3 doesn't appear like it will sacrifice any of the complexity and "realism" for which it is known. Bohemia Interactive has taken these complaints to heart, and have said that this has been a main focus of development - making things a little slicker. The knock against these previous games is that the interface has been cumbersome, and the games lack polish in general. For my money, the ARMA/original Op Flashpoint series' have provided the most comprehensive and realistic battlefield simulators available. So I've always been a fan of the ARMA series, and the Operation Flashpoint series before that.